I ended up having at least a partial day off yesterday and ended up grabbing RetroArch emulator so I could play old nostalgic Nintendo games. One of the roms I grabbed was for Ghosts and Goblins. It's known to be quite a difficult game and I spent a good few hours beating on it yesterday.
The thing that it got me thinking of - when you're playing a hard enough game it almost feels like you're approaching the same difficulty level that you have when you're trying to learn to take a fat tire bike on ramps at the local mountain bike park. It's almost reminiscent of the kind of environment one ends up in when they're going for a heavier weight degree in school, particularly STEM of some kind, and I think of the experience some of my friends had with a state college where they're given a 6 hr test in 2 hrs, open book, everyone in the class fails it, and from a sea of F's their grades are curved up to A's, B's, C's, etc. based on the highest scores.
That actually makes me want to consider playing the most difficult games I can, for that purpose, but as I was playing the game last night and thinking about this I was stuck with the question, each time my character died, which of these could be considered normal failure modes and which of these could be considered signs of Darwinian fitness-level failures, ie. which failure modes should I be most worried about. How can you really tell at that level?
At some level the landscape of life is (constructively at least) constantly judging our right to be alive, and it seems like society has plenty of mechanisms not just for deciding whose on the 'under' side of that line but doing its level best to make sure they stay there because - if it's seen as a gene-level failure - the goal is to keep merit from being a path to attenuating the gene pool.
My question - is this too taboo a topic for OPR (both for reasons that it discusses nature and society's eugenic mechanisms, in the other sense - that the very purpose of this information is for those who are 'fit' to know and the 'unfit' not to know) or is this something that we could add value to by discussing?
On one level I respect that differential success is baked into the system and there's not a lot that we can do to fix it, but there also has to be a sense of where the minimum required sorting into winners and losers hits the right marginal utility where going farther actually damages society to the point of seeding its destruction.
For how any of this fits me on a personal level (sharing this because I can't imagine this being left alone with this sort of topic) - I feel like in some ways I'm needing to play catch up for certain kinds of development markers that I missed out on as a kid based on interruptions in my life, and I'm asking myself a lot lately about what areas that I haven't attempted as much as I could in my early adult years could be genuine liabilities in post-40 life (particularly which areas in which lack of engagement will be read as fitness failure or deep character defect). It's mostly about wanting to be able to hold autonomy, know that a lot of people really want to sweep in and dominate/control if they see weakness or variation of any sort (less because it's needed and more because it's what they wanted to do - to whoever they could - anyway), and if I have to hold the 'world' back by the throat in that sense so be it - so knowing more about this has been on my priority list as a self-defense against social predation concern and while it's great that I can find out all sorts of things about guns, knives, martial arts (I've got over a decade in that myself), there's less said about what areas of life development are critical for not being perceived as a soft target.