I started in the year 2000 with Half-Life and Counter-Strike. Since then, the philosophy of these games has radically changed due to technology.
We have two major differences, our monitors are now higher resolution, from 640 x 480 to now 4k resolution (4 x 1080p) The other change is the aspect ratio, because we no longer are using cathode ray tubes and are now on LCD base technology. We went from 4:3 to 16:9
I've noticed my whole life that when a game is released and turned "HD", I strongly dislike it. I have been exploring maths and philosophy to understand what is going on, and I've deduced the following ideas that I would like people to comment on.
1. Did jagged lines in video games bother you in the 90's and 2000's? Are you able to enjoy yourself without AA?
2. 16:9 aspect ratio was created for film, and then was adopted by desktop computers. Games originally made in 4:3 were then updated to 16:9 Anamorphic format. To this day I play original Counter-Strike in 4:3 because I think it is better for concentration, framing of level design, and makes checking a corner more deliberate. Do you prefer first person shooter games in 4:3 format? IE: The original Halo did not support widescreen.
3. Do you prefer low resolution abstractions of reality, like Ocarina of Time, or modern games that strive for high realism?
4. When it comes to suspension of disbelief, can this still work for you if playing an older game? Do you need a modern title to become immersed?