Recently, I took notice of an online video talk, with a panel of experts chatting to each other about the future of games.
I commented to say that it could have been more philosophical, but that it wasn't bad, and that my upcoming book is deeply philosophical in nature.
Unfortunately, many twitter users did not appreciate the fact that I was trying to expose people to my way of seeing things, and were confused because the topic was about games, not philosophy.
But, to promote a philosophical discussion, I would like to ask the following (as written in the title) : How deep should we go with philosophy towards computer games?
To help you try and answer the question, I have the following points:
- Point 1: Are games just made for the sake of being games?
Point 2: Does the division of Labour theory by Adam Smith, support the idea that philosophy being used towards producing games, is a specialisation that could be scientifically or artistically rewarding?
Point 3: Do we really want to exhaust the useful properties that exist in games, by producing countless philosophical-based games that take away from 'useful' fun activities and instead promote any conceivable philosophical junk that isn't useful towards a fun experience?
The answer I would give, towards these points, is that the division of Labour, as proposed by Adam Smith, is useful for increasing specialisation towards sciences and arts as we conceive of them today.
But video games, today, although there is still increasing specialisation, may benefit instead from the sense that we are adding to a growing medium, rather than constantly adding to the lists of sciences/specialisms.
For example, if a game was created that had a certain philosophical/existential value behind it, but the game didn't support the 'future' or the future of the games medium, would it be worth our time making the product?
To elaborate on this: The medium of games might undergo a great shift in the future, and we might want as many games of the past as possible, before this shift, to contribute towards the new medium. If it was the case that many games leading up to this shift were simply philosophical exercises and specialist productions with little intrinsic value beyond the experiment itself - - would this then make these games relatively worthless, say if you knew you had to wait twenty years for the new medium, and you were trying to represent the medium philosophically before it actually exists? This means that rather than supporting the medium that will occur in the future, you are grappling with philosophical applications that may seem incomplete compared to the bigger picture - the medium - and will simply lose value.
Maybe, therefore, it is better to have a simpler, less philosophical approach, where intrinsic value can be increased. Or maybe not? Who are we to say what the fate of art and specialisations in art will be?
My thoughts are that once the new medium comes about, whatever it may be, older games may or may not seamlessly compliment the medium. This is different to the idea that the various games in existence are merely specialised products, but rather, they support a medium more generally.
I think that this topic is relevant because philosophy of games still isn't widely talked about. I applaud people for taking early steps of course.