-1- wrote:-0+ wrote:A character in a computer game is controlled to some extent by the program (which may be viewed as controlling the nature of the character's universe) and it may or may not also be controlled to some extent by a player (who may be viewed as supernatural, existing beyond the nature of the character's universe, not controlled by the program). How can this character tell if any particular command it experiences is controlled by the program or the player? Even if the command indicates it is from the player, it could actually be from the program, and vice versa. How can the character tell for sure either way?
This is easy.
But only if the character has a way of establishing the rules of what the program does.
This is a pretty big assumption.
Unless access to the rules is somehow provided, the character will need to reverse engineer the rules from observed behaviour, and to do that it will already need to know how to differentiate between program and player controlled behaviour. How easy is that?
-1- wrote:And that assumption is further strengthened by the other assumption, that the program's actions are repeatable and predictable; and the human's actions are random.
This is a big assumption too.
It may just boil down to a question of predictability. The best the character may be able to do is reverse engineer rules of predictability from predictable behaviour, without knowing (or caring) if each predictable behaviour has supernatural origins or not. The origins of any behaviour that is not yet predictable will also be unknown.
The program can tell which input is external to the program or not (assuming all supporting hardware and software is reliable), and this information could be included in the game "universe" which the character potentially has access to. By this means the character could "know" or at least experience a sense that some input is supernatural. Then it may be a question of how reliable that sense is.
If a human has an unusual experience that feels like it has a supernatural source, the human can know this experience is different from "normal" experiences without knowing if the source is really supernatural or not. If John has multiple unusual experiences then he can study them and determine how helpful these experiences are to him compared to other experiences. He may conclude they are worth paying more attention to than other experiences and view them as special. Not knowing if they are supernatural or not doesn't reduce the specialness of the experience.
-1- wrote:The human stays not random, and always predictable, means to the character in the game, IN PRACTICAL terms, that there is no supernatural forces present.
If everything is totally predictable then nothing can be said about whether supernatural forces are present or not, but we could say it makes no practical difference if anything is supernatural or not - everything is still predictable, there is no freedom to act outside this predictability, there is nothing of interest left to explore.
If some things are unpredictable, this makes these things more interesting, However, there is still no way of knowing if any of these things are supernatural or not, and we can say that it makes no practical difference if they are supernatural or not in this case too.
-1- wrote:We must at one point commit to one side (supernatural forces exist) or to the other side (supernatural forces don't exist) in order to establish a policy of how to proceed, and not for any other reason.
What obligation is there to commit to one side or the other? Politicians may say "if you are not for us then you are against us", but this is logically erroneous as it is possible to be neither for nor against. Likewise it is possible to neither commit to one side nor the other, and it is possible to go a step further and say "it doesn't matter if supernatural forces exist or not: this will not stop us from proceeding".
-1- wrote:The policy which the scientific part of mankind adopted is that there are no supernatural forces. This allows them with confidence to proceed with their examinations of nature.
This is questionable. Such a policy, if adopted, would be unscientific. Scientists can have a variety of beliefs regarding the supernatural and still proceed with their examinations of nature. Even if some scientists are committed to belief in God and supernatural forces, they can still accept that there are also natural forces which can be explored.
-1- wrote:If their ideology was clouded by "but it could be explained by the act of the supernatural", then the scientists could stretch, yawn, and give up their jobs, in futility.
The idea that something
could be explained by an act of the supernatural must also be accompanied by the idea that it could be explained by natural forces. Supernatural forces may or may not exist. Scientists can proceed with their examinations of nature and work to reverse engineer laws of predictability without any concern about whether the supernatural exists or not.
-1- wrote:So the committing to the scientific assumption of no supernatural thingies is not logically necessary, and its validity can't be logically proven, but it has tremendous practical value.
What tremendous practical value does committing to this provide? Committing to either side could provide false confidence which could lead to a prolonged search for something that may end up having little or no practical value.
Papus79 wrote:Supernatural is also a bit of a strawman by it's own definition - ie. if we come to find evidence for something by finding out that it is a real effect it's no longer supernatural but natural.
If we look at an instance of a computer game which has its own "nature" (including time, space, laws of nature, etc) and consider that our nature is supernatural relative to the game's nature then it may be clearer to us what is natural and supernatural relative to the game universe. From our position, we can tell a lot about this. However, if we consider what a character in the game can potentially know by simply observing its nature with little if any access to its super-nature, then we can see how challenging it could be for us to tell the difference between our nature and (hypothetical) super-nature.
Papus79 wrote:The situation's bad enough that I'm really starting to wonder if we might not be forced to just rephrase 'supernatural' as anything we presently considered incalculable.
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We could just describe everything in terms of predictability without trying to differentiate between nature and super-nature.